this.director.timeUpdateMode = UnityEngine.Playables.DirectorUpdateMode.Manual
PlayeBetween(start:number, seconds: number){
this.isPaused = false
this.director.time = start
this.targetTime = seconds
this.director.Resume()
}
private UpdateTime(t:number){
if(this.isPaused)return
let director = this.director
let targetTime = this.targetTime
let deviation = this.devation
if (director.time > targetTime + deviation)
{
director.time -= t;
director.Evaluate();
}
else if (director.time < targetTime - deviation)
{
director.time += t;
director.Evaluate();
}
else if (director.time != targetTime)
{
director.time = targetTime;
director.Evaluate();
}
}